Browser users, press F to sprint or else there is a chance that context menu will pop up!

How to play: 

  1. Press P or F11 for full screen.
  2. TRY THE PRACTICE MODE FIRST, you have been warned.
  3. Shift to run, or F if you are playing on Firefox.
  4. Hold right click to grab items.
  5. Press E to hold guns.
  6. Press R for reload, hold your right click and drag down, hold right click to pick up a new clip and drop it into the gun, hold your right click and drag down again and you are ready to fire. It is very simple.
  7. Touch the heart.
  8. Remember that you have a cannon at the bottom.
  9. Survive.
  10. Check the gameplay footage if you are struggling.

Lore:

Gunpowder. Shots fired. Pain. Fear. Smell of burnt diesel.

Welcome to the new world. Where humanity hides behind massive walls. Where the only way to survive is to transport goods between cities using trains. Where the most dangerous job is to be a conductor on one of these trains. Where the number of monsters surpassed the number of humans.

You are a conductor. Your goal is to transport goods. And fend off waves upon waves of monsters using machine guns.

Key Features:

Shooting.


Dynamic reloading system.

Reloading under stress.

Here is someone dropping their ammo in panic.


Here is the gameplay footage:



About This Project:

This game was made in 7 days as an experiment. Please bear that in mind.

Random individuals were packed into a train, forced to create a game, while the train was sent hurtling into what would become a spectacular Trainwreck.

Here are the survivors: 

eerieXanthic - Escaping from federal prison, he once again organized another Trainwreck, and gathered a new crew who are willing to follow him to death for his brand new game idea. However, due to his inability to read, he has written codes that caused environmental disasters in multiple countries. He was swiftly arrested in "Denmark", a fictional country made up by the rest of the world to fool the Scandinavians.

CyberDwellerDog - After making billions of dollars in the previous Trainwreck, he once again participated this Trainwreck event. As the main artist of the group, he was beaten and tortured everyday until he produced the art that eerieXanthic wanted. His family is now safe.

Spookto - He is an artist, but also one of the most powerful coder in the group. He tamed Godot with his bare hands. He laid a strong foundation for the project, and is the sole reason why the code of the project is somewhat readable. After this project, he went on to fight God himself and probably won.

neropatti - He stated specifically that if his username is capitalized, billions will die. He is the other powerful coder. During the project, he was busy with his work, but his insight played an important role. However, while he was wise, he also kept rambling about silly concepts such as "scope", and "time".

Daklen- We needed a soundtrack, so we went to the nearby settlement and kidnap the first person we saw. He then was locked in a room without windows, forced to make music for this project. We also stole all of his ideas he had in his pocket, and left him with nothing. The experience has shaken him to his core, and he has night terrors every time he sleeps.

We will forever remember: 

Titnian - Before the train even departed, he was forcibly taken away from us by 3 muscular masked man. His fate is unknown.

Special thanks for Eren Jeager himself for funding this experiment and gathering the prisoners.


Sound Effects (freesound_community)

Updated 21 days ago
Published 22 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorseerieXanthic, Spookto, CyberDwellerDog, neropatti, Daklen
GenreShooter, Action
Made withGodot
Tags2D, Endless Runner, Monsters, Psychological Horror, Singleplayer, Top-Down, Top down shooter, Trains

Download

Download NowName your own price

Click download now to get access to the following files:

steeled-heart-linux.zip 31 MB
Version 1
steeled-heart-windows.zip 36 MB

Comments

Log in with itch.io to leave a comment.

(+1)

Very interesting gameplay! It would be very interesting to see this game be turned into a fully fleshed out rougue-like of some sort

(+1)

Most people immediately made the connection that this game was designed with either rogue mechanics or multiplayer mode in mind, some even realized we could have NPCs for controlling the guns.

There are a lot of things I have imagined when designing the game, and while the design is somewhat future-proof for those feature, the code is not. Nothing is off the table yet, but I do want to go back to working on my main project.

(+1)

Yeah i was thinking about the NPC as well. That would be neat. What's your main project btw :)

(+1)

Too early to say anything concrete, but the combat will be similar to my first game: https://eeriexanthic.itch.io/dice-navis

(+2)

ah yes the ultimate drip 

(+1)

10/10, would kidnap you again.