A semi-competent Unity developer who is trying to brute force his way into the game industry.
If you are the unfortunate fella that had to go through my CV, yes, it is indeed the very same person.
Since this is not part of the CV, I'm not legally required to be polite and pretend that I am a serious and sensible person. Welcome to the less formal part of my self introduction. This page probably can explain my capability better than my actual CV.
But if you stumbled upon this page uninvited, run.
For my possible future employer/my income provider who will fuel my crippling gaming addiction.
After I finished my associate degree in programming related stuff, I spent roughly 2 years doing the things I always wanted to do. That includes spending half of my time playing games doing market research, and half of it on making my own game with Unity.
Out of the 3 or 4 projects I had over those years, only one survived. A special little project that took away a year in my life. In which I alone made the music, all graphics and the coding. You can find the game somewhere on this page, usually on the right.
1. English
An incredibly rare language that only 1.35 billion people can speak. You may have seen my exam result and think otherwise, but I can give you the pinky promise that I can speak English. In fact, I know it better than my first language.
If the players of your games are struggling with understanding your English translate, I might be able to help. Just don't mind me googling how to spell every single word. I'm too dyslexic to do spelling.
2. Coding
I know Unity/C#, C++, Java and sometimes know web developing when I am being held at gunpoint.
Learned Unity since 2018. Made the wise decision of learning to code instead of prepping for the exam for college. I had my priorities straight.
Eventually™ I would try to learn Godot, but for now, only Unity.
3. Game design
I honestly don't think of myself as a programmer but more of a game designer. On one hand, I am not that bad of a coder. But on the other, I am more of an idea guy. I would work faster if you just give me a blank page and tell me to fill it up with game design ideas.
And yet, game design is a foreign concept to many in Hong Kong. An unfortunate situation that made it extra hard for me to find someone that understands me, a situation that I am hoping to end once I am hired by a game studio.
4. Art and Music
I can't draw that well, nor can I make music that doesn't make my skin crawl, but I did learn how to make them for my projects. I know what make things tick, and I know how to put them all together to make a decent game even better.
5. DnD
What is DnD? Why is it here for my potential employer to see?
It is not a video game, but it is a game which instead of having computer to do the game logics, we use pen and paper, and dice. It is one of those tabletop RPG.
I host/play DnD from time to time. Personally, I find it to be a good game to play for any and all self-proclaimed game designers.
If you know what is, you know what I am talking about. If not, you can look it up yourself.
Read it.
In programming, we etch rules into a computer for it to execute. In game design, we etch an idea, a message to the players' brain. Not necessarily by words, but by combining graphics to music, to sound, to story, to UI, to codes, to game mechanics. To predict the players' thought, to introduce a feeling to the players. It combines arts, but it is an art in and of itself.
If these words resonate with you, reach out to me. We can do great works together.
@eeriexanthic on discord.